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AI-themed business game about team cohesion

Aim:
Reflect on one's own impact as a leader
​

Target audience:
Team Leaders
​
Players:
15 - 100
​
Tags:
Leadership
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edu-larp
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15 - 100 participants
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1,5 hours +
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Powered by AOW
order with facilitation

Aim

The game aims to:
  • Explore the collective attitude to new technologies and the industrial revolution 4.0
  • Strengthen leadership abilities
  • Expand argumentative skills
  • Hone presentational skills
  • Refine decision-making skills

The Story (extract)

It is the year 2047.
​

One month ago, the President of the Galaxy announced the Galactic Day of Technology, marking the 50th anniversary of Deep Blue winning against the chess grandmaster Garry Kasparov.
Intergalactic traffic is a part of everyday life. Surgeons are humanoid androids. UBI is implemented into most countries on Earth. We populated Mars, two moons of Jupiter, the extra-solar planet Genesis, and the asteroid belt.
 
Meanwhile the Earth retained the political and economical leading position.
 
Four months ago, the President of the Commission for Technology announced that scientists, programmers, and engineers had almost achieved the point of AI Singularity, when artificial intelligence becomes self-aware, surpasses the intelligence of humans, and most likely launches its rule.
 
After years of ideological fights, the businessmen (red) and humanists (blue) are finally searching for a solution. The President of the Galaxy calls upon the High Commission to, based on tactics and arguments provided, decide humanity’s take on the AI.

Event - Content

The game is made of three rounds of content:
  1. Briefing, where participants become acquainted with the story and rules of the game.
  2. Playing, where participants engage in the game Singularity 2047, and
  3. Debrief, where participants gather and discuss their insights and understanding from individual and collective experiences, while translating these insights into practical steps for future work and personal development

Benefits Management

Management employs the game because:
  • teams get to reflect on the concept of team cohesion and the weight of decisions their team makes
  • team leaders get to 1) evaluate the true state of their leadership, and 2) develop skills of facilitating team members contributing and taking ownership of teams' decisions
 

Runs

Format
Run Tech
Time
Goals
XS
Facilitated game
1.5h
Participants are introduced to the scenario and play it.
S
Facilitated game + debrief 
2.5h
Diving deeper, the participants use the game to understand their actions and why they've been (un)successful.
M
 Half-day facilitated workshop 
4h
Above + a follow-up workshop, usually aimed at electing new leaders or developing lacking competencies, based on the game's debrief or your brief. 
L
Full-day facilitated workshop/professional teambuilding 
7h +
 Above + creating an actionable plan of leadership training with the participants or your team + finding the most gratifying leadership qualities needed in your company.
 

    Contact us

    Use this contact form to inquire more about Singularity 2047. 

    Feel free to ask questions and give your input on what you would like to achieve with the game.
Inquire
Contact us
contact@newcompanyx.com
00 386 40 321 838

Parmova 51
Ljubljana, Slovenia
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  • Home
  • Products
    • For Top Management
    • For Middle Management
    • For Team Leaders
    • For Talents
  • Services
    • Online & Hybrid Events
    • Workshops
    • Professional Team Building
    • Corporate Entertainment
    • Event Concept Design
    • Keynote Speaking
  • About
    • Position
    • Team
    • Knowledge >
      • Experiential Learning
      • Game-based Learning
    • Tech >
      • AOW
      • EOE
      • Board Game
      • edu-larps
    • DNA
  • Contact