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Engage your smartest people in an intensely imaginative workshop on emergent trends, fact-based forecasts, and new business ideas

Aim:

To facilitate a group discussion on foresight

Target audience:
Middle Management, R&D, Marketing, Sales, Team Leaders, Talents

Players:
6 - 10 per box
6 - 50 per event (multiple boxes)

Tags:
Digital Transformation, Society 5.0
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Board Game + Workshop
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6 - 50 participants
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2 hours +
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Powered by AOW
order with facilitation

Aim

The Programme aims to:
  • use the collective intelligence of participants to challenge assumptions about the future
  • uncover alternative futures, disruptions and/or unexpectedly vulnerable company market position
  • enhance the participants ability to “use the future” – consciously de-bias their reasoning, consider various scenarios and disruptive events, challenge their assumptions and avoid naive trend extrapolations.
  • discover the products and services, as well as business models of the future!

Main Benefits

  • The results can be used as an input for analytical reports if needed, even straight from the works.
  • Adjustable gameplay time: you can play the game in as little as 1 hour or scale it up to a whole day of in-depth gamified discussions guided by critical thinking.
  • Some clients decided to incorporate this game in their strategic planning (ideation phase) and use it on an ongoing basis. What a great idea!

Key Characteristics

  • Highly praised by participants for its unique ability to bring very valuable, actionable insights, in an effortless, playful way.
  • Highly flexible rules and many game modes, able to accommodate a variety of needs and goals for a workshop.
  • Never gets outdated and can easily accommodate all topics imaginable.
  • ​Official game set produced with sustainability in mind: All plastic tokens used in Stranger Futures are made of old, recycled fishing nets and all game cards are printed on paper made with 100% recycled fibre sourced from certified forests and other controlled sources.
  • Game designed by 4CF, Warsaw, Poland.

Game Material

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Picture 1: Overview of playing materials
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Picture 2: The game uses tokens as resources to debate
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Picture 3: Mid-game photo
 

Runs

Format
Run Tech
Duration
Goals
XS
Playing the base game
1h
Participants play the game and discuss the future. Useful as a warm-up.
S
Facilitated game + debrief 
2.5h
Participants play the game with a dedicated facilitator. The game follows up with a debrief.
M
 Half-day facilitated workshop 
4h
Above + a set theme of thinking, usually combined with a brainstorming or decision making process
L
Full-day facilitated workshop/professional teambuilding 
7h +
 Above + participants vote and decide on the most probable outcomes. This is usually followed-up by an actionable plan with regard to the most probable outcome.
 

    Contact us

    Use this contact form to inquire more about Stranger Futures. 

    Feel free to ask questions and give your input on what you would like to achieve with the game.
Inquire
Contact us
contact@newcompanyx.com
00 386 40 321 838

Parmova 51
Ljubljana, Slovenia
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  • Home
  • Products
    • For Top Management
    • For Middle Management
    • For Team Leaders
    • For Talents
  • Services
    • Online & Hybrid Events
    • Workshops
    • Professional Team Building
    • Corporate Entertainment
    • Event Concept Design
    • Keynote Speaking
  • About
    • Position
    • Team
    • Knowledge >
      • Experiential Learning
      • Game-based Learning
    • Tech >
      • AOW
      • EOE
      • Board Game
      • edu-larps
    • DNA
  • Contact