Engage your smartest people in an intensely imaginative workshop on emergent trends, fact-based forecasts, and new business ideas
Aim: To facilitate a group discussion on foresight Target audience: Middle Management, R&D, Marketing, Sales, Team Leaders, Talents Players: 6 - 10 per box 6 - 50 per event (multiple boxes) Tags: Digital Transformation, Society 5.0
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Aim
The Programme aims to:
- use the collective intelligence of participants to challenge assumptions about the future
- uncover alternative futures, disruptions and/or unexpectedly vulnerable company market position
- enhance the participants ability to “use the future” – consciously de-bias their reasoning, consider various scenarios and disruptive events, challenge their assumptions and avoid naive trend extrapolations.
- discover the products and services, as well as business models of the future!
Main Benefits
- The results can be used as an input for analytical reports if needed, even straight from the works.
- Adjustable gameplay time: you can play the game in as little as 1 hour or scale it up to a whole day of in-depth gamified discussions guided by critical thinking.
- Some clients decided to incorporate this game in their strategic planning (ideation phase) and use it on an ongoing basis. What a great idea!
Key Characteristics
- Highly praised by participants for its unique ability to bring very valuable, actionable insights, in an effortless, playful way.
- Highly flexible rules and many game modes, able to accommodate a variety of needs and goals for a workshop.
- Never gets outdated and can easily accommodate all topics imaginable.
- Official game set produced with sustainability in mind: All plastic tokens used in Stranger Futures are made of old, recycled fishing nets and all game cards are printed on paper made with 100% recycled fibre sourced from certified forests and other controlled sources.
- Game designed by 4CF, Warsaw, Poland.
Game Material
Runs
Format |
Run Tech |
Duration |
Goals |
XS |
Playing the base game |
1h |
Participants play the game and discuss the future. Useful as a warm-up. |
S |
Facilitated game + debrief |
2.5h |
Participants play the game with a dedicated facilitator. The game follows up with a debrief. |
M |
Half-day facilitated workshop |
4h |
Above + a set theme of thinking, usually combined with a brainstorming or decision making process |
L |
Full-day facilitated workshop/professional teambuilding |
7h + |
Above + participants vote and decide on the most probable outcomes. This is usually followed-up by an actionable plan with regard to the most probable outcome. |